* Ability to switch between ranged and melee combat. * Requires quick reactions to move away from attacks. * Can be vulnerable with fewer defensive capabilities. Unknown but could be connected to Cooldowns. Fill up Inner Sight gauge, when full gain unlimited Energy for 4 seconds Build up to 3 Combo points with Basic skills and offload when using next Core skill. Masteries - Damage, Attack Speed, Crit but only one at a time.Imbuements - Enhance weapons with cold, poison or shadow damage.Agility - Accelerated movement-based skills.Core - Melee and ranged attacks dealing physical damage.Basic - Energy regeneration via melee and ranged attacks.Weapon Slots: Two x One-Handed melee weapons.Resource: Energy - Refills automatically.Some of their skills allow them to move very quickly or in stealth mode directly to a foe and if Energy is well-managed and some attention given to reducing skill cooldowns their attacks are overwhelming. The Rogue is a fast-paced character proficient in both close combat with two one-handed weapons and also from afar with a bow or crossbow and with traps and grenades. The Diablo 4 Rogue sticks closely to the classes’ lore from previous games but combat options are a mix of the traditional Rogue, the Assassin from Diablo 2: LoD and Diablo 3's Demon Hunter.
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